#define CUSTOM_SETTINGS
#define INCLUDE_GAMEPAD_MODULE
#include <DabbleESP32.h>
void setup() {
// put your setup code here, to run once:
Serial.begin(115200); // make sure your Serial Monitor is also set at this baud rate.
Dabble.begin(“PLEASE___WORK”); //set bluetooth name of your device
}
void loop() {
Dabble.processInput(); //this function is used to refresh data obtained from smartphone.Hence calling this function is mandatory in order to get data properly from your mobile.
Serial.print(“KeyPressed: “);
if (GamePad.isUpPressed())
{
Serial.print(“Up”);
pinMode(LED_BUILTIN, OUTPUT);
digitalWrite(LED_BUILTIN, HIGH);
}else{
digitalWrite(LED_BUILTIN, LOW);
}
if (GamePad.isDownPressed())
{
Serial.print(“Down”);
}
if (GamePad.isLeftPressed())
{
Serial.print(“Left”);
}
if (GamePad.isRightPressed())
{
Serial.print(“Right”);
}
if (GamePad.isSquarePressed())
{
Serial.print(“Square”);
}
if (GamePad.isCirclePressed())
{
Serial.print(“Circle”);
}
if (GamePad.isCrossPressed())
{
Serial.print(“Cross”);
}
if (GamePad.isTrianglePressed())
{
Serial.print(“Triangle”);
}
if (GamePad.isStartPressed())
{
Serial.print(“Start”);
}
if (GamePad.isSelectPressed())
{
Serial.print(“Select”);
}
Serial.print(‘\t’);
int a = GamePad.getAngle();
Serial.print(“Angle: “);
Serial.print(a);
Serial.print(‘\t’);
int b = GamePad.getRadius();
Serial.print(“Radius: “);
Serial.print(b);
Serial.print(‘\t’);
float c = GamePad.getXaxisData();
Serial.print(“x_axis: “);
Serial.print(c);
Serial.print(‘\t’);
float d = GamePad.getYaxisData();
Serial.print(“y_axis: “);
Serial.println(d);
Serial.println();
}